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kuvasz's latest posts


Downloads: 1154
Comments: 12 (read/write)
Features: Good graphics



6th August 2009, 08:48

With the magic wand it would be even less time, but that's highly dependent on the background. Anyway, I said 10 minutes with the pen tool, and using the extraction tool would further cut down ...
Downloads: 4771
Comments: 8 (read/write)
Features: Elaborate, Good graphics



4th August 2009, 05:57

Well you didn't spare the detail o.O Nice colours, especially the transitions towards the corners, and the hides are really varied, not just the same generic ledge. The only thing I don't l...
Downloads: 165
Comments: 2 (read/write)
Features: Not-so-good graphics



3rd August 2009, 08:36

Now this is a real mess :< You could've at least leave hides in the piles of mines. And why is it dithered like hell?
Downloads: 2028
Comments: 1 (read/write)
Features: Themed, Sprites



2nd August 2009, 22:40

If you made a map solely out of those jungle sprites it would rock.
Downloads: 1340
Comments: 3 (read/write)
Features: Good graphics, Themed



2nd August 2009, 21:43

It gets right to the point in an eerie fashion, and I like that. Most of the maps have a cartoonish comical feel to them but this... good choice, and good job.
Downloads: 157
Comments: 1 (read/write)
Features: Not-so-good graphics, Unimaginative, Open



2nd August 2009, 09:13

I like open shopper maps. I also like textures though ;)
Downloads: 1263
Comments: 5 (read/write)
Features: Elaborate, Good graphics, Original, Themed, Sprites



2nd August 2009, 07:41

I don't like the fact that this map (along with many many others) is designed for black background (unless I misunderstood you). This way the map needs to be played in a way that it was not des...
Downloads: 169
Comments: 2 (read/write)
Features: Unimaginative



1st August 2009, 14:29

These are just default Ps shapes with a few effects, and then some lines. Please put more effort into your maps.
Downloads: 201
Comments: 5 (read/write)
Features: Good graphics, Unimaginative



31st July 2009, 12:40

Crates will spawn on the design and text under the map, and I don't think people would be fine with that :) I would've used the curves to make the walls - this way the nice graphics would s...
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