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Cheetah's latest posts


Downloads: 1290
Comments: 4 (read/write)
Features: None



3rd April 2010, 23:13

7.6mb @_@
Downloads: 3439
Comments: 12 (read/write)
Features: Good graphics, Sprites



1st April 2010, 02:08

In my opinion you should make more original sections on the map. Some of the parts are good, but I'm sad to say most of the map just seems to be taken from your other maps leading me to be unsu...
Downloads: 2250
Comments: 13 (read/write)
Features: Elaborate, Good graphics



1st April 2010, 02:05

The shape is nice but I'm not a big fan of the graphics. Elaborate tag is well deserved in my opinion.
Downloads: 1795
Comments: 10 (read/write)
Features: None



30th March 2010, 02:29

I like the layout but definately not the colour, I think the white should have been changed to a darker grey/black colour and it would look more classy in my opinion. I can see myself speeding arou...
Downloads: 160
Comments: 6 (read/write)
Features: Good graphics, Unimaginative, Tight



30th March 2010, 02:21

I do wish you would do something for a more interesting scheme, you've got 20 roper maps now, why not turn your talents to something else, because you are obviously very talented.
Downloads: 164
Comments: 4 (read/write)
Features: Good graphics, Unimaginative



30th March 2010, 02:19

Now this actually could be classed as a BnG map, no darksider spots.
Downloads: 486
Comments: 2 (read/write)
Features: Good graphics, Original



30th March 2010, 02:18

Also BnG maps shouldn't have things floating in the area, otherwise you can't hit the people on the sides. *Facepalm*
Downloads: 186
Comments: 8 (read/write)
Features: Clumsy, Good graphics



1st April 2010, 02:15

@Apocalypse: Yes, I'm sure I can tunnel to those darksider hides in like 10 turns or so. BnG is meant to be about making unique and interesting pro shots with the zook and nades, not tunneling ...
Downloads: 7521
Comments: 18 (read/write)
Features: Good graphics, Themed, Sprites



30th March 2010, 02:08

Ahhh memories.
Downloads: 274
Comments: 3 (read/write)
Features: Clumsy, Original



11th March 2010, 10:49

It would have been better if you had taken time to line the jumps up so they were actually completable. As for the map design, to me, the left side could be mirrored to the right and it'd make ...
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