Hey Rich, old chum! What about using your mouse pointer and then just note the pop-up link at the bottom of the page? This simple method saves you from carrying out all those steps. Picture 1... But if we talk of updates, I'd like to mention one. Lately, there are tons of RW Mole players around (thanks to you? hehe) and, in order to avoid map flooding, maybe it's time to have a new "Rubber Mole" section into the quick access menu of the site. Picture 2...
an easy update to this site for someone maybe? when you roll over a map ... it gives some basic information .... include the map number too ... I often look for maps to host and have to load the map, go back to the list. load the next map go back .. write some numbers on paper and then I can remember them when hosting a game with a string of different maps using hosting buddy .... make it easy .... add map numbers in the main title ( so a quick snapshot or print screen will include all the map numbers, etc ) ... or at least include it in the ROLL OVER the picture of the map preview ... in the list ... but prefer it if it was above or below the small preview of the map.
That would be more a "lazy" than a "typical" user ◔◡◉ The PNG "junk"? That smells bad, hehe. If the admins set a value of 18 for every single map loaded, it will cause issues to those maps with drawn holes, like this one for example: #26802, plus it would not respect other maps with different values predefined by their authors.
But typical user usually don't know... and don't read that "0 holes" at description when surfing maps with !map command. Is it big problem add PNG junk with 18 holes defined?
U‿FF yes, there are several with this same flaw among the hundreds that exist here. As a preventive measure, the !holes command could be useful before loading such maps.