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DonMega's latest posts

Downloads: 427
Comments: 15 (read/write)
Features: Good graphics

9th August 2015, 23:42

cos of obvious trolling going on with the 1/1/1 scores i tried to give it 10/10/10 just to balance things out. but it didn't help much :\ oh well, trolls for the win i guess.
Downloads: 82
Comments: 3 (read/write)
Features: None

9th August 2015, 23:12

am i glad you redid the text! now that i think of it the tiled look makes sense if indeed it is a kitchen, for even in hell one cannot neglect sanitation. oh yeah it ropes like the bomb!
Downloads: 437
Comments: 7 (read/write)
Features: None

24th July 2015, 23:22

the worms2d definition is rather dated. like who plays those old school rope races anymore anyway? they didn't age as gracefully as ttrr did.
Downloads: 86
Comments: 2 (read/write)
Features: Unimaginative

24th July 2015, 23:14

it's a tower, so the trick is using the ninja rope. but for this map u'd need pretty much infinite time, or perhaps batty rope "cheat". however i can't see it interesting at a...
Downloads: 381
Comments: 2 (read/write)
Features: None

24th July 2015, 23:11

looks playable to me. gotta take a closer look. if you could email me the textures? and if there's .psd or another file format with layers and stuff just email to
Downloads: 225
Comments: 6 (read/write)
Features: Themed

24th July 2015, 23:03

nice theme. where'd u get the graphics from? looks professional work.
Downloads: 231
Comments: 14 (read/write)
Features: Original

17th June 2015, 04:54

could someone upload an example replay on mediafire please. it's not like this is played on ag every day
Downloads: 590
Comments: 14 (read/write)
Features: Elaborate, Good graphics, Original

5th June 2015, 14:13

you guys did it like a boss once again! btw i'd love to see this level of detail on a roperace or tower map one day
Downloads: 957
Comments: 3 (read/write)
Features: Elaborate, Good graphics

5th June 2015, 14:06

there's a few design flavs (like soon after start before the carousel one could go up and end up in a dead end, and after the green liquid it's confusing whether (and how) to do the green/b...
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