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Gnork's latest posts


Downloads: 1901
Comments: 2 (read/write)
Features: Remix



21st August 2007, 14:16

fixed, it loads, wohoo :D
Downloads: 591
Comments: 5 (read/write)
Features: Clumsy, Good graphics, Open



14th August 2007, 14:02

rofl, yea i'm not taking that 2 siriously indeed no0ben ;) btw, version 10.536 will have 32000 as width xD
Downloads: 260
Comments: 3 (read/write)
Features: Not-so-good graphics, Open, Sprites



7th August 2007, 19:43

^^
Downloads: 2875
Comments: 4 (read/write)
Features: Elaborate, Good graphics, Original



31st July 2007, 15:10

roflmfao, now this is what we call original xD xD
Downloads: 2874
Comments: 9 (read/write)
Features: Elaborate, Good graphics, Original, Tight, Themed



31st July 2007, 14:55

This map look ssoooo goddamn nice, really a very good job on the artwork. But.... when I played it with some people, it turned out to be unplayable if there are only 9 worms on this huge tight map....
Downloads: 763
Comments: 7 (read/write)
Features: Elaborate, Tight



17th July 2007, 13:12

"cause it's a png and when I went to copy'n'paste the tower into the file of the correct size it suddeenly turned all poo!" Huh? which drawing program screwed up then?
Downloads: 1965
Comments: 5 (read/write)
Features: Elaborate, Good graphics, Sprites



12th July 2007, 01:55

vn graphics ^^ gr8 map to play :)
Downloads: 378
Comments: 1 (read/write)
Features: Not-so-good graphics, Unimaginative



10th July 2007, 12:01

what's innovative on this map?
Downloads: 270
Comments: 2 (read/write)
Features: Not-so-good graphics, Original



10th July 2007, 11:50

nice simplistic, 2 bad you can see the houses are copied more than 1 times, according to the wood lines on them. It's not too hard to do something about that, i suggest you give each house its uniq...
Downloads: 424
Comments: 21 (read/write)
Features: Not-so-good graphics, Original, Sprites



1st July 2007, 18:17

owww, lolz so many replies... lets see - On 30 June 2007 breedybag wrote: u can try and remake these maps with nicer looking sprites while keeping the playability as high - I don't think you will ...
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